Games @ 🍊

I've long held a passion for game development. I've released many Flash games back in the day and, with the advent of Android devices I also made my way into the Google Play Store. I do as well tend to write short, nonsensical JavaScript excerpts that do useless stuff I like to call toys. Both things are listed within this section.

Fateful Lore

Fateful Lore is an all-new retro-style role-playing game by Fantaseel Interactive, a start-up I set up with some colleages to develop vide-games. Inspired by old-school, 8-bit JRPGs, Fateful Lore is a nostalgic adventure that will delight fans of the genre! It's inspired by classic RPGs like Dragon Quest and Final Fantasy. We found that there were no RPGs on these platforms that looked and played like the games we loved when we were young, so we decided to make one ourselves.

It's in many ways a spiritual successor to Aidinia, released seven years before.

Eternal Lux

Eternal Lux is an old-school styled Android RPG, designed to look like a game from the 80's for the Apple II or MS-DOS like Ultima, with 16-color graphics and an awesome MIDI soundtrack. It's written completely in Java-Processing without a single class, for at the moment I did not know a thing about object oriented programming. Nevertheless, Eternal Lux was downloaded by over 20.000 people from all over the world and has received fairly positive reviews from an assortment of gaming websites and users alike, holding a total score of 4.3 / 5 on the Google Play Store. It's free and weighs less than 800kb, so go give it a try!

Aidinia: An Epic Adventure!

Aidinia - An Epic Adventure was my first attempt at developing an Android RPG. It's an 8-bit-like role-playing game written in Basic4Android and, being my first project on the system, the controls are a little clunky. It also may or may not work well on newer Android phones. Reviews were positive though and it holds a score of 4,1 / 5 stars. This was really painful to develop and it took me a very long time, so I am quite happy with how the game turned out in the end, even if it's not the best example of good game design choices. It was a paid title for a long time, but due to a disagreement with the policies Google enforces on their store I've decided to release it for free.


The TCG Creature Name Generator is, as its name suggests, a novelty that generates random names for creatures from a potential trading card game. It was originally developed to be part of an actual TCG Game (with the potato launcher), but the project was soon scrapped and this was all that was left.

Chinese Proverb Generator: Pay heed and learn from the millenary knowledge of the ancients.

Mancala: Terminal C++ mancala game made in under an hour.

Grabbin' Gabbys: Colorful Android game made with some friends, with over 180 levels and a total score of 4,8 / 5 stars!

Go! Go! Scarfcat!: The Flappy Bird fever was up and I didn't want to be left out, so I wrote this fun, cute and hard infinite runner for Android.

Castles on Fire: Not so proud of this one, but anyway. Simple Android game written in a few hours to test Processing for Android.

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