I've long held a passion for game development. Back in the day I released many Flash games and, with the advent of Android and iOS devices, I've also made my way into the Play Store and the App Store. Lately, I've been also working on browser-based and downloadable games for PC.
My games can also be found on my itch.io page.
Soft Drizzle: B-Track is a short (30 - 50 min. long) visual novel about friendship and Halloween Festivals. It even includes an escape room! It was written in Unity over the course of a month as my submission for the Spooktober Visual Novel Jam. It's a sequel to Soft Drizzle, a visual novel I released a month earlier. Graphics are bigger and better and it even includes 3D scenes to interact with and explore.
Fateful Lore is an all-new retro-style role-playing game by Fantaseel Interactive, a start-up I set up with some colleages to develop video-games. Inspired by old-school, 8-bit JRPGs, Fateful Lore is a nostalgic adventure that will delight fans of the genre! It's inspired by classic RPGs like Dragon Quest and Final Fantasy. We found that there were no RPGs on these platforms that looked and played like the games we loved when we were young, so we decided to make one ourselves.
Eternal Lux is an old-school styled Android RPG, designed to look like a game from the 80's for the Apple II or MS-DOS like Ultima, with 16-color graphics and an awesome MIDI soundtrack. It's written completely in Java-Processing without a single class, for at the moment I did not know a thing about object oriented programming. Nevertheless, Eternal Lux was downloaded by over 20.000 people from all over the world and has received fairly positive reviews from an assortment of gaming websites and users alike, holding a total score of 4.3 / 5 on the Google Play Store. It's free and weighs less than 800kb, so go give it a try!
Aidinia - An Epic Adventure was my first attempt at developing an Android RPG. It's an 8-bit-like role-playing game written in Basic4Android and, being my first project on the system, the controls are a little clunky. It also may or may not work well on newer Android phones. Reviews were positive though and it holds a score of 4,1 / 5 stars. This was really painful to develop and it took me a very long time, so I am quite happy with how the game turned out in the end, even if it's not the best example of good game design choices. It was a paid title for a long time, but due to a disagreement with the policies Google enforces on their store I've decided to release it for free.
Grabbin' Gabbys: Colorful Android game made with some friends, with over 180 levels and a total score of 4,8 / 5 stars!
Go! Go! Scarfcat!: The Flappy Bird fever was up and I didn't want to be left out, so I wrote this fun, cute and hard infinite runner for Android.
Castles on Fire: Not so proud of this one, but anyway. Simple Android game written in a few hours to test Processing for Android.
I have also made other games that are not worth mentioning or that have been sadly lost to time.
The TCG Creature Name Generator (2018) is, as its name suggests, a novelty that generates random names for creatures from a potential trading card game. It was originally developed to be part of an actual TCG Game (with the potato launcher), but the project was soon scrapped and this was all that was left.
Chinese Proverb Generator (2018): Pay heed and learn from the millenary knowledge of the ancients.